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Robert obtained their Master of Science degree in Engineering from Boise State University between 2002 and 2005. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates. Robert Letcher has a solid education background with a focus on instructional and performance technologies.
2005 – Learning Management System (LMS) takes off as a viable teaching tool. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Rinse and repeat throughout the history of education.
Are they studying new approaches to learning such as gamification and reverse instruction. Are they studying new and emerging learning theories like Connectivism that was written and has been around since 2005 and is the foundation to what MOOC s are based on. Where they might work and where they might not.
Quizlet , an educational resource with over 50 million visitors, was created by Andrew Sutherland in 2005. High school, college, and university students use Quizlet to study using flashcards and gamification features. Interactive quizzes and gamification features keep students engaged.
A learning theory that suggests that “people construct their own understanding and knowledge of the world through experiencing things and reflecting on those experiences” (Christie 2005). (14). Gamification. Differentiation. ” Game-Based Learning. Learning through games (from physical to digital). Genius Hour.
In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.
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