What does the ‘metaverse’ mean for education?
The Hechinger Report
OCTOBER 27, 2022
Platt called on educators to remember Second Life, an online platform launched in 2003 that that allowed users to create avatars and interact with other users in a virtual world. Related: ‘Don’t rush to spend on edtech’. Although there was a lot of excitement about it as an educational tool, ultimately it failed to gain traction.
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