What does the ‘metaverse’ mean for education?
The Hechinger Report
OCTOBER 27, 2022
Platt called on educators to remember Second Life, an online platform launched in 2003 that that allowed users to create avatars and interact with other users in a virtual world. Companies also have a responsibility to make sure these spaces are accessible, safe, equitable and provide an inclusive environment for students.
Let's personalize your content