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Getting Gamification Right: Four Practical Examples to Help

EmergingEdTech

The term ‘Gamification' was coined by computer programmers in 2002 and became trendy in 2009 thanks to Foursquare. By 2011, gamification was considered a buzzword when Gartner added it to its. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Robert obtained their Master of Science degree in Engineering from Boise State University between 2002 and 2005. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates. Robert Letcher has a solid education background with a focus on instructional and performance technologies.

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When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

Right before the start of the Fall semester in 2002, Robertson learned that the 400-seat movie theater that held his Principles of Marketing class at San Francisco State University would no longer be available. Bruce Robertson to completely redesign a classroom course to fit an online/in-class hybrid format—in just two weeks.

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5 Ways Gamification Can Help Students Develop A Growth Mindset

EmergingEdTech

Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. Ken Kay, CEO of EdLeader21 Figuring out how schools should respond, however, remains an open question for many communities.

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Palm Pilots and Global Education

The Thinking Stick

A quick 30 minute conversation about the Palm Pilot program I rolled out in Saudi Arabia in 2002, Gamification of Education and Global Education. A few weeks ago I had the pleasure to chat with The Edupreneur Podcast. Always a great time talking with students.

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Moodle & KITABOO: A Perfect Match for LMS Integration

Kitaboo on EdTech

Moodle means Modular Object-Oriented Dynamic Learning Environment and it is a prominent LMS that was developed in 2002 by Martin Dougiamas. Integrating with Moodle brings gamification features and enhances learner engagement and motivation through encouraging achievements.

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