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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Common Core) for individual students. These taxonomies can be used to plan units, lessons, assessments, and other teaching and learning processes. The process of designing a learning experience for an individual learner, including content, learning model, assessment forms, and mode of knowledge application.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ The Educational Potential of Pokémon Go.” ” “ Why Pokémon Go marks a new step forward in education.”

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