Remove 2001 Remove Gamification Remove MOOC
article thumbnail

Trends to watch in 2015: education and technology

Bryan Alexander

And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. post-2001) web.

Trends 40
article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Livingstone 2001). (13). I really believe I could have hit a mosquito in the eye with a pine needle at thirty paces; I couldn’t miss because there was no such thing as a miss.” ” Game-Based Learning. Learning through games (from physical to digital). Genius Hour. Learning Simulation. ” (11).