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Free from ALA: Library Technology Reports & more!

NeverEndingSearch

You’ll also find this past year’s titles (as well as an archive reaching back to 2001): David Lee King’s Managing Your Library’s Social Media Channels. Bohyun Kim’s Gamification. Bohyun Kim’s The Library Mobile Experience. Jason Griffey’s 3-D Printers for Libraries.

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. Let’s see if higher ed figures out mobile-first design, as ELI recommends. ” I’ve been telling educators about the importance of mobile since 2000. post-2001) web.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Livingstone 2001). (13). Mobile Learning. The United Nations defines mobile learning as “Mobile learning involves the use of mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning anytime and anywhere. Genius Hour.